Course curriculum

  1. 01
    • 1: Setting up our new project

    • 2: Setting up our sprites

    • 3: Setting up Tilemaps

    • 4: Basic player set up

    • 5: Player movement

    • 6: Adding visuals to Out Player

    • 7: Setting up an idle animation

    • 8: Creating a run animation

    • 9: Transitioning animations at runtime

    • 10: Controlling parameters through code

    • 11: Changing Character's direction

    • 12: Finishing up our movement animations

    • 13: Creating an attach animation

    • 14: Using triggers through code

    • 15: Creating a jump animation

    • 16: Using bools through code

    • 17: Preventing double jump

    • 18: Introduction to Cinemachine