Course curriculum

  1. 01
    • Lesson 0.1 - Downloading Unreal Engine

    • Lesson 0.2 - Creating Our First Project

    • Lesson 0.3 - Navigating Unreal Engine

    • Lesson 0.4 - Customizing Our Level

    • Lesson 0.5 - Adding New Parts To Our Level

    • Lesson 0.6 - Changing Our Projectiles With Materials & VFX

  2. 02
    • Lesson 1.1 - Creating Our New Level

    • Lesson 1.2 - Designing Our Level

    • Lesson 1.3 - Creating Our First Blueprint (Lift)

    • Lesson 1.4 - Moving Platform

    • Lesson 1.5 - Seesaw

    • Lesson 1.6 - Teleportation System

    • Lesson 1.7 - Directional Arrow

    • Lesson 1.8 - Fire, Death & Damage

    • Lesson 1.9 - Lasers

    • Lesson 1.10 - Start Menu

    • Lesson 1.11 - Coins

    • Lesson 1.12 - HUD

    • Lesson 1.13 - Importing Assets

    • Lesson 1.14.1 - Starting Our Enemy

    • Lesson 1.14.2 - Making Our Enemy Shoot Back

    • Lesson 1.15 - Finishing Our Level!

    • Assessment

  3. 03
    • Lesson 2.1 - Setting Up Our New Project

    • Lesson 2.2 - Importing Assets

    • Lesson 2.3 - Stating Our Level

    • Lesson 2.4 - Character Death & Respawning

    • Lesson 2.5 - Falling Block

    • Lesson 2.6 - Swinging Axe

    • Lesson 2.7 - Lift

    • Lesson 2.8 - Checkpoints

    • Lesson 2.9 - Ghost Enemy

    • Lesson 2.10 - Smash Block

    • Lesson 2.11 - Ferris Wheel

    • Lesson 2.12 - Fireball

    • Lesson 2.13 - Tiny Enemy

    • Lesson 2.14 - Building Our Level

    • Lesson 2.15 - Final Checkpoint

    • Assessment

  4. 04
    • Lesson 3.1 - Setting Up Our Final Project

    • Lesson 3.2 - Importing Assets

    • Lesson 3.3 - Creating Our Own Bullets

    • Lesson 3.4 - Rapid Fire & Ammo

    • Lesson 3.5 - Animated HUD Message

    • Lesson 3.6 - Starting Our Enemy

    • Lesson 3.7 - Killing Our Player

    • Lesson 3.8 - Rockets!

    • Lesson 3.9 - Rocket Ammo & Reload

    • Lesson 3.10 - HUD & Enemy Spawner

    • Lesson 3.11 - Pickups

    • Lesson 3.12 - Points & Menus

  5. 05
    • Congratulations!